Skip to main content

Fake Me Model Library: How to Save and Export

Published: Updated:

The Fake Me model library is an in-game storage archive where you inspect saved props, manage custom Seeker costumes, and export creations to external 3D programs. You access this repository through the main menu after saving builds created during tutorial sessions or lobby downtime.

Fake Me Model Library: How to Save and Export

The Fake Me model library is an in-game storage archive where you inspect saved props, manage custom Seeker costumes, and export creations to external 3D programs. You access this repository through the main menu after saving builds created during tutorial sessions or lobby downtime.

How Does the Model Library Store Custom Creations?

Model storage in FAKE ME is a local collection system that preserves custom meshes and character accessories across play sessions. When you complete a build in modeling mode, pressing the save icon located at the bottom center of the interface writes your object directly into your account's library. This feature ensures that intricate shapes, beveled blocks, and painted decorations remain accessible whenever you return to the main hub.

The library interface allows you to view past builds in full 3D rotation, review attached primitives, and take clean screenshots of finished designs. Developer YUMEXE confirmed this role for the library during game updates on the official Steam store page:

Your creations won’t have to disappear when a round ends! — official Steam announcement by developer YUMEXE

Through the library screen, players who spend time assembling detailed props can keep their work permanently. While Fakers store disguise designs for personal review, Seekers can use stored assets as persistent cosmetic gear. Accessing the catalog before entering multiplayer lobbies lets you select previously saved hats, masks, or decorative props and attach them to character body parts like the head or torso for upcoming rounds.

That held breath is the whole idea behind FAKE ME, a multiplayer hide-and-seek game where the disguise is something you build yourself.

— FAKE ME - Play Fullscreen in Browser Online | Gamaloplay

Can You Load Saved Models During Active Matches?

In-match disguise creation is a live building phase where players construct new props from raw shapes before Seekers enter the map. You cannot import or load pre-saved library models as active disguises during a live match of Model and Hide. The game enforces this boundary so every Faker starts from a standard cube when the hide countdown begins, keeping round preparation fair for both sides.

Instead, saved objects serve distinct roles depending on which phase of the match you occupy:

  1. In the pre-game lobby or tutorial platform, players access the library to inspect saved models, test tool combinations, and practice speed-building techniques.
  2. In the Seeker dressing interface, players equip saved character accessories and hats directly from their saved catalog to customize appearance before the timer starts.
  3. In active Faker rounds, players must construct disguises under time pressure using in-game 3D modeling tools or pick an existing scenery object through Prop Paint Mode.

Because pre-built models cannot be pasted into live matches as instant hides, players balance their building time against the round timer. Understanding which mode or technique fits each situation determines how effectively you prepare.

OptionWhen to UseTrade-off
Model and HideWhen constructing an original disguise during live roundsRequires manual shaping with cut, inset, and bevel tools before the seeker countdown ends
Prop Paint ModeWhen copying an existing map object rather than sculptingDemands speed-painting to match surrounding wall and floor colors under strict time limits
Seeker Costume BuildingWhen customizing seeker appearances in the lobby or libraryOutfits remain purely cosmetic on hunters and do not hide your hitbox during faker rounds

Choosing between custom construction and direct prop transformation shapes your overall approach to how to play each map.

Which Creation Methods Fit Your Playstyle?

Shape creation in FAKE ME relies on two primary paths: building an object vertex by vertex from scratch, or modifying an existing world mesh. Players focusing on scratch building select primitives such as cubes, spheres, cylinders, and cones in edit mode. Tools like extrude pull faces outward, inset scales selected faces inward, and bevel softens hard edges. Learning these inputs during tutorial sessions allows you to prepare reliable blueprints before practicing model saving for your personal collection.

Players who prefer minimal geometry work often bypass manual modeling by entering Prop Paint Mode. In this setting, aiming at a piece of furniture and pressing E duplicates the object as your disguise. The challenge shifts from structural modeling to surface replication: you use the eyedropper tool to pull wall and floor colors, then apply flat shading or individual face colors to blend into the selected room. For players wanting to share feedback on building mechanics, developer YUMEXE hosts discussions through their official Discord server.

Seekers apply the same modeling toolkit for character customization. By entering the seeker modification zone, you attach extra geometric primitives to body slots. A cylinder combined with beveled cones can form an original helmet or oversized weapon. These costume models save into the library alongside disguise props, giving hunters distinct visual themes during search rounds.

Where Can You Export Your Saved Library Files?

Model files stored in your FAKE ME library can be transferred outside the game client through the built-in model export function. This utility converts your in-game creations into standard formats suitable for external 3D software such as Blender. Players who develop unique low-poly assets inside matches can preserve their work on their local drive, refine the topology in professional modeling software, or incorporate the meshes into independent animation and rendering projects.

Exporting directly from the library menu bridges the gap between casual hide-and-seek party games and beginner 3D asset creation. Rather than losing complex props once a lobby closes, the library serves as a permanent creative workshop on Windows systems.

Where does this guide's official Fake Me information come from?

Official details in this guide follow Fake Me on Steam, which describes the game in its own words.

Model, paint, and blend in! FAKE ME is an online multiplayer hide-and-seek game where you create your own disguise. Use simple 3D modeling tools to build the object you’ll hide as. You can also create your own costume by modeling. Hide from the Seekers or find every Faker before time runs out!

Fake Me on Steam

Next step

Model Painting

Color your custom disguise props and seeker skins accurately using eyedropper samples, face paint brushes, and full surface fill shortcuts.