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Fake Me Maps: Confirmed Environments and Settings

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Fake Me maps are multi-room hide-and-seek arenas where Fakers disguise themselves as props to blend into themed indoor environments. Players move through distinct layouts like the multi-floor school and corporate office, balancing seeker timers and prop placement before rounds conclude.

Fake Me Maps: Confirmed Environments and Settings

Fake Me maps are multi-room hide-and-seek arenas where Fakers disguise themselves as props to blend into themed indoor environments. Players move through distinct layouts like the multi-floor school and corporate office, balancing seeker timers and prop placement before rounds conclude.

Which Maps Are Available in Fake Me?

Official arenas are fixed indoor environments where players either hide as crafted objects or hunt down disguises. On the official Steam store page by developer YUMEXE, the game presents a core setup dividing lobbies into Fakers and Seekers across standalone architectural settings.

Playtesting footage and developer statements confirm three primary environments planned for the game:

  • School: A large academic building containing several classrooms, corridors, a library, and multiple floors connected by staircases.
  • Office: A corporate setting with partitioned work stations, desks, and interior doors.
  • Construction: A worksite arena tested during early development builds under the label Construction CD.

Each environment establishes specific thematic props. In the school, players blend in using crafted textbooks, desks, and chairs, while the office map challenges seekers to notice duplicate chairs or misplaced storage boxes. Players who prefer not to build complex meshes from scratch can also switch to Prop Paint Mode to copy existing map fixtures and adjust surface colors directly.

How Does the School Map Layout Work?

The school is a multi-story layout featuring individual classrooms, a dedicated library zone, and wide corridors. During playtests on the channel Sil, players highlighted the sheer scale of the building, noting that a single seeker needs considerable time to check every classroom across both levels.

In a community feedback thread on Steam, testers noted that navigating between floors creates distinct vertical layers:

  • Upper and lower floors: Multiple levels require seekers to check staircases and monitor sound cues coming from above or below.
  • Classrooms: Enclosed rooms contain desks, chalkboards, and small clutter items, giving Fakers tight corners to position disguised props.
  • The library: A dedicated study zone filled with bookshelves, where disguised books and small items can easily match the scenery.

Because the school contains so many distinct rooms, seekers who do not coordinate their search paths often run out of time before inspecting both floors. Applying practical Seeker tips such as checking room corners for slight color mismatches or oversized meshes helps locate disguised Fakers hiding in plain sight.

Map Environment Comparison

Choosing the appropriate map depends on lobby size and the desired match pace. The table outlines how each confirmed environment functions during multiplayer sessions.

Map EnvironmentIdeal Match PaceLayout Drawback
SchoolExtended rounds with multiple floors and classroomsBroad search radius requires longer seeker timers
OfficeModerate rounds with single-color furniture roomsNarrower visibility around interior partitions
ConstructionExperimental testing matchesRestricted object selection noted during test builds

What Settings Control Round Time on Fake Me Maps?

Lobby hosts configure round durations directly before loading into a map. In public playtests hosted by streamer Jacob 767 BSP, custom matches relied on two separate clock phases:

  1. Modeling and preparation time: Hosts can allocate three to four minutes at the beginning of a round. Fakers use this window to execute 3D modeling adjustments, scale their shapes, and select hiding coordinates.
  2. Seeking time: Match clocks for the seeker search phase typically range from ten to fifteen minutes. Playtesters noted that fifteen minutes on smaller layouts leaves Fakers exposed, while ten minutes provides a balanced window for the school.

Getting the timing right is central to how to play effectively. If the modeling timer is set too short, Fakers must rush their color matching and risk being spotted due to misaligned textures or incorrect prop proportions.

Can Players Create Custom Maps in Fake Me?

Community arenas are player-built stages distributed through external sharing tools. In an official Steam discussion thread, a player asked developer YUMEXE about the launch map count and future expansion plans.

Currently, there are 3 maps, but users will also be able to play on custom maps created through the workshop. — developer YUMEXE on the Steam community discussions

The developer confirmed that while three base maps ship with the core release, full support for user-generated custom maps will arrive through the Steam Workshop. This pipeline will allow builders to design custom rooms, alter furniture layouts, and introduce new hiding spaces beyond the initial school and office facilities.

Where does this guide's official Fake Me information come from?

Official details in this guide follow Fake Me on Steam, which describes the game in its own words.

Model, paint, and blend in! FAKE ME is an online multiplayer hide-and-seek game where you create your own disguise. Use simple 3D modeling tools to build the object you’ll hide as. You can also create your own costume by modeling. Hide from the Seekers or find every Faker before time runs out!

Fake Me on Steam

Next step

Prop Paint Mode

Clone map items, adjust surface materials, and find effective hiding spots while playing Prop Paint Mode.