Skip to main content

Fake Me Character Customization: How to Design Costumes

Published: Updated:

You customize characters in Fake Me by joining the Seeker team, adding 3D primitives, binding shapes to specific body parts, and painting surfaces with custom textures. These tools let players construct unique outfits and save them to their personal library.

Fake Me Character Customization: How to Design Costumes

You customize characters in Fake Me by joining the Seeker team, adding 3D primitives, binding shapes to specific body parts, and painting surfaces with custom textures. These tools let players construct unique outfits and save them to their personal library.

How Do You Customize Characters in Fake Me?

Character customization is an in-game feature that allows players on the Seeker team to build original avatar outfits from geometric pieces. In the lobby area, stepping onto the large red square places your avatar onto the Seeker roster and opens the editing interface. You begin with a standard humanoid figure composed of blocky base parts similar to sandbox avatars.

To modify your look, you enter edit mode by selecting your character or pressing F. The builder workspace lets you add primitives like cubes, spheres, and cylinders directly into the scene. You can scale, rotate, and reposition these items to create headgear, oversized weapons, stylized armor plates, or miniature companion props.

"Model a single shape or combine multiple pieces to create anything you can imagine" — the game's official Steam description

As detailed on the Steam store page and Indie For Games, the developers built the suite to give players creative freedom rather than locking cosmetics behind pre-set skins.

FAKE ME is listed as coming soon on Steam, so wishlisting it is the way to be notified at launch.

— FAKE ME: Build Your Own 3D Disguise and Hide in Plain Sight

Attaching Primitives to Body Parts

Body binding is the mechanism that anchors modeled items to your avatar so they move during gameplay. When you place a new primitive, it must be attached to an anatomical bone target in the lower right interface panel. Available binding points include:

  • Head
  • Torso / Chest
  • Arms
  • Legs

If an accessory is placed without selecting a specific bone, it defaults to the torso, causing hats or masks to float unnaturally when the character walks. Selecting the head icon locks hair pieces, horns, or helmets directly to the head joint so they turn with your camera. Players use Ctrl + D to duplicate existing pieces, speeding up symmetrical additions like shoulder guards or dual horns. Combining multiple smaller shapes through combining shapes creates detailed outfits without leaving detached geometry in the match.

What Tools Shape Custom Character Models?

The modeling interface is an in-game toolset based on desktop polygon editors. After selecting an attached primitive on your avatar, you can toggle edit mode to access core transformation tools:

  • Extrude (E): Pulls selected polygons outward or pushes them inward to add physical volume.
  • Inset (I): Shrinks the boundary of a selected face to create borders, trims, or nested sections.
  • Bevel (B): Angles corners and edge loops, with segment depth adjustable via the mouse scroll wheel.
  • Cut: Slices edges across a face to generate additional vertices for sculpting.

Once the physical geometry is complete, switching to model painting lets you texture each surface. The paint tool includes an eyedropper to sample environmental shades, a brush size slider, and material properties for metallic reflection and roughness. You can adjust roughness to give armor pieces a polished steel shine or a matte fabric finish.

Costume Design Methods Comparison

Players create avatar designs through different building workflows depending on round timers and aesthetic goals.

Customization OptionBest SituationRequired Effort
Simple Primitive StackingQuick lobby setups before matches startLow effort using basic cube scaling and head binding
Subdivided Mesh SculptingDetailed armor, curved helmets, and animal featuresHigh effort requiring inset, bevel, and multi-face extrusion
Paint-Only Surface TexturingFlat clothing patterns, team emblems, and face artModerate effort utilizing brush sizing, roughness, and color fill

Players practicing 3D modeling during pre-match lobbies often transition from flat textures to complex layered accessories.

Can You Save and Reuse Custom Outfits?

The model library is an offline storage menu where created costumes and props remain saved across sessions. A confirmation in the Steam community discussions clarifies that while hiding Fakers cannot load pre-made prop disguises into active rounds to prevent unfair advantages, Seekers are fully permitted to equip their saved character outfits in later matches.

To keep an outfit, click the save button at the bottom center of the editing screen. Storing an avatar design registers it into your model library, letting you equip finished costumes whenever you join the Seeker roster without rebuilding your geometry from scratch. Successful model saving keeps your custom warrior gear, goofy mascot heads, and hand-sculpted outfits intact for every hunt.

Where does this guide's official Fake Me information come from?

Official details in this guide follow Fake Me on Steam, which describes the game in its own words.

Model, paint, and blend in! FAKE ME is an online multiplayer hide-and-seek game where you create your own disguise. Use simple 3D modeling tools to build the object you’ll hide as. You can also create your own costume by modeling. Hide from the Seekers or find every Faker before time runs out!

Fake Me on Steam

Next step

Combining Shapes

Learn how to merge primitive blocks, cylinders, and accessories to build deceptive disguises in Fake Me.