Fake Me Model Screenshots: How to Share Designs
Fake Me model screenshots are visual captures of custom disguises and sculpted outfits that players take to showcase designs outside active multiplayer matches. Players save props to an in-game library before generating image captures or exporting files.

Fake Me model screenshots are visual captures of custom disguises and sculpted outfits that players take to showcase designs outside active multiplayer matches. Players save props to an in-game library before generating image captures or exporting files.
How Do You Take and Share Model Screenshots in FAKE ME?
Model screenshots are image captures generated from personal creations to document disguises and costumes without leaving the interface. During a standard match, Fakers begin each round as a blank block and modify geometry with extrude, inset, outset, and face cutting tools before applying metallic and roughness values. Because match timers run between 100 and 900 seconds, capturing a finished disguise during gameplay can lead to being spotted by Seekers.
The Steam store page confirms that players preserve finished items through an integrated model saving pipeline. Once an object is stored inside the personal model library, players can inspect the piece from multiple camera angles without time pressure. Taking screenshots from this library view allows creators to present accurate lighting and paint finishes to external player communities.
In an official Steam news update, developer YUMEXE detailed the purpose behind these documentation tools:
Your creations won’t have to disappear when a round ends! — official Steam announcement
That held breath is the whole idea behind FAKE ME, a multiplayer hide-and-seek game where the disguise is something you build yourself.
Which Tools Let You Showcase Disguises Outside Matches?
Preservation features are dedicated menu functions that keep player-built assets accessible after a timed round finishes. The in-game toolset supports both hide-and-seek participants and builders who treat the system as a lightweight creative studio. Seekers use identical sculpting tools to assemble armor and headwear, making character customization another subject for presentation captures.
Players who want to share designs have several practical paths depending on whether they need flat images, raw files, or painted props.
| Asset Method | Best Suited For | Requirements |
|---|---|---|
| In-Library Screenshot | Sharing high-angle images in chat groups | Saving the finished object to the local library |
| Mesh File Export | Importing custom shapes into external software | An existing prop or costume saved to the library |
| Prop Paint Capture | Displaying custom color schemes on default map items | Transforming into a stage object via Prop Paint Mode |
As outlined in Killscreen coverage, the studio built the title on Unreal Engine 5.7 with modified mesh utilities, ensuring that paint data remains intact across surface modifications. Capturing screenshots after finalizing UVs and color properties ensures that metallic reflections and roughness layers appear clearly in shared images.
How Do Model Screenshots Compare to Other Export Options?
Static captures are instant image files meant for visual sharing rather than geometric editing. While screenshot sharing displays exact lighting and textures, model export extracts raw mesh data so other modeling programs can open the asset directly.
Players focusing on quick visual deception often choose Prop Paint Mode instead of building complex meshes from scratch. Capturing screenshots of painted props helps teams analyze which color patterns blend naturally against specific room textures. For creators focused on pure 3D modeling, pairing screenshots with exported files lets friends view the rendered piece before loading the shape into their own games.
Where does this guide's official Fake Me information come from?
Official details in this guide follow Fake Me on Steam, which describes the game in its own words.
Model, paint, and blend in! FAKE ME is an online multiplayer hide-and-seek game where you create your own disguise. Use simple 3D modeling tools to build the object you’ll hide as. You can also create your own costume by modeling. Hide from the Seekers or find every Faker before time runs out!
Fake Me on Steam
Next step
Gameplay Videos
Review match footage and round breakdowns to understand 3D modeling tools, seeker mechanics, and evasion tactics across Fake Me multiplayer games.
Related Guides
Fake Me Combining Shapes: How to Build Custom Props; Fake Me Model Painting: Tools, Shading, and Disguises
