Skip to main content

Fake Me Model Export: Saving and Sharing Guide

Published: Updated:

Fake Me model export is an in-game feature that saves your custom 3D creations directly to a personal library and allows file extraction for outside software. Players can preserve prop builds, share screenshots, and keep Seeker costumes without losing designs between rounds.

Fake Me Model Export: Saving and Sharing Guide

Fake Me model export is an in-game feature that saves your custom 3D creations directly to a personal library and allows file extraction for outside software. Players can preserve prop builds, share screenshots, and keep Seeker costumes without losing designs between rounds.

How Does the Model Library and Export System Work?

The model library is an internal archive where players store their finished 3D meshes after completing a build. When you assemble an object out of individual geometric shapes during a match or preparation phase, the game gives you the option to record that geometry into your permanent profile collection. This mechanic prevents your custom props from vanishing when a multiplayer match ends.

Beyond holding shapes inside the game client, the system provides a direct export function. Players can output their finished files to use in external programs, allowing you to archive your structures or inspect your mesh work on your computer. Developer YUMEXE outlined this asset pipeline directly in an official announcement:

Save the models you create to your model library and revisit them whenever you want. You will also be able to take screenshots of your designs or export your models to other programs, allowing you to share your creations with other players beyond the game. — official Steam announcement

Players who want to discuss technical features or check upcoming playtest schedules can visit the official Discord community. Through this pipeline, model saving operates alongside an integrated screenshot tool so you can document disguises from various angles before testing them in live lobbies.

That held breath is the whole idea behind FAKE ME, a multiplayer hide-and-seek game where the disguise is something you build yourself.

— FAKE ME - Play Fullscreen in Browser Online | Gamaloplay

Can You Import External Assets Back into the Game?

Model importing is not supported in FAKE ME. While the client permits you to extract meshes you created through the in-game tools, it does not allow you to load assets generated in outside software such as Blender into your matches.

In discussions on the game's official Steam forum, developer replies clarified that the asset pipeline operates strictly in one direction. Players cannot create third-party character skins or complex props externally to bypass the in-match builder. Every disguise and costume must originate from the native 3D modeling system using basic building blocks. This restriction keeps prop hunt rounds balanced by ensuring all disguise meshes abide by the standard placement and geometry rules of the map. More details on these pipeline boundaries are covered in the model import guide.

Which Model Files Can Seekers and Fakers Reuse?

Role-specific restrictions dictate how saved assets function across consecutive rounds. Seekers possess full permission to retain and load custom character outfits that they have stored in their model library. As a Seeker, you can assemble armor, hats, or comedic accessories, save the resulting costume, and equip that exact appearance across multiple matches without rebuilding it each time.

Fakers follow an entirely different rule set to preserve hide-and-seek gameplay:

  1. Hiders cannot select previously saved prop models to spawn directly into a new hiding phase.
  2. Every disguise used during an active round must be modeled from scratch within the preparation timer or created through Prop Paint Mode.
  3. Completed Faker props can still be saved and exported after the match finishes for portfolio keeping or external display.

Restricting Fakers from loading pre-built templates prevents players from instantly deploying verified hiding spots at the start of a round, ensuring Seekers always face genuine player adaptation.

What Are the In-Game Disguise and Storage Options?

Disguise methods in FAKE ME depend on whether you prefer assembling custom shapes, using existing scene geometry, or designing Seeker outfits.

Creation MethodSuitable SituationSystem Limits and Rules
Scratch 3D ModelingCustom disguises built to fit narrow or unusual hiding spotsMust be assembled within the round timer; exportable to outside programs
Prop Paint ModeQuick camouflage without constructing complex geometryCopies an existing map object; cannot be extracted as a unique mesh
Seeker Costume DesignPersistent character customization across multiple lobbiesSupports reusable library loading; restricted to the hunting team

Players who prefer detailed outfit creation can focus on character customization between matches, while those focusing on stealth can practice fast shape manipulation inside live rounds.

Sources: FAKE ME: official Steam data, Official announcement: NEW GAMEPLAY TRAILER

Where does this guide's official Fake Me information come from?

Official details in this guide follow Fake Me on Steam, which describes the game in its own words.

Model, paint, and blend in! FAKE ME is an online multiplayer hide-and-seek game where you create your own disguise. Use simple 3D modeling tools to build the object you’ll hide as. You can also create your own costume by modeling. Hide from the Seekers or find every Faker before time runs out!

Fake Me on Steam

Next step

Model Library

Store custom props and Seeker outfits in Fake Me to inspect, equip, screenshot, and export creations outside active matches.