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Fake Me Engine: How Unreal Engine 5.7 Powers Disguises

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Fake Me runs on Unreal Engine 5.7, pairing Epic's technology with custom procedural tools to support real-time disguise construction. Developers Eren Can Metin and Emre Gökçe built the multiplayer hide-and-seek title at studio YUMEXE using modified runtime plugins for live mesh edits.

Fake Me Engine: How Unreal Engine 5.7 Powers Disguises

Fake Me runs on Unreal Engine 5.7, pairing Epic's technology with custom procedural tools to support real-time disguise construction. Developers Eren Can Metin and Emre Gökçe built the multiplayer hide-and-seek title at studio YUMEXE using modified runtime plugins for live mesh edits.

What Engine Does Fake Me Use?

Unreal Engine 5.7 is the core game engine powering FAKE ME. Turkish studio YUMEXE selected Epic Games' engine to build an online multiplayer experience that combines classic hide-and-seek rounds with custom 3D modeling mechanics. Rather than selecting pre-made assets from an asset wheel, players start rounds as basic blocks and reshape their geometry live on the server.

According to technical reporting from Killscreen, founders Eren Can Metin and Emre Gökçe focused the engine implementation on accessible player creation. The developers aimed to remove technical barriers for newcomers while retaining functional 3D manipulation:

"players can become anything they want" — developers Eren Can Metin and Emre Gökçe, via Killscreen

To support this design, the studio paired the engine interface with short animated demonstrations alongside each tool. Both teams interact with the toolset, enabling Seekers to design custom armor pieces through character customization before tracking down hidden Fakers across the match.

That held breath is the whole idea behind FAKE ME, a multiplayer hide-and-seek game where the disguise is something you build yourself.

— FAKE ME - Play Fullscreen in Browser Online | Gamaloplay

How Does the Procedural Geometry Plugin Handle Real-Time Edits?

Runtime Geometry Utils is an open-source plugin by GradientSpace adapted by YUMEXE to enable live mesh manipulation during matches. Standard game pipelines bake static polygon meshes, UV maps, and texture sets prior to packaging. In FAKE ME, the developers modified the plugin code so UV maps recalculate instantly whenever a player extrudes, insets, outsets, or slices a surface.

This custom code ensures that painted colors, metallic values, and roughness settings remain stable even when geometry changes repeatedly. The engine handles these runtime alterations while a host-configured match timer between 100 and 900 seconds ticks down. Completed models can be stored locally in an asset library, and the engine supports model export to transfer player creations into external software packages.

Which In-Game Creation Method Fits Your Playstyle?

In-game disguise systems provide two distinct procedural methods for blending into the environment during a round. Players can choose between fabricating a unique object from scratch or recoloring an established map asset through Prop Paint Mode.

Disguise MethodRecommended ScenarioPlayer Demands
Model and HideCrafting custom shapes, furniture, or unusual decoysManual vertex displacement, extrusion, and scaling
Prop Paint ModeFast integration into rooms with existing furniture layoutsColor selection and surface tinting without mesh editing

While Fakers use these tools alongside evasive movement skills, Seekers rely on environmental memory to spot inconsistencies. Detecting an unfamiliar structure or an extra prop reveals where another player altered the room layout.

What Are the PC System Requirements for Fake Me?

Hardware specifications listed on the official Steam store page define the minimum PC setup required to run the game's Unreal Engine 5.7 architecture:

  • Operating System: Windows 10 or Windows 11 (64-bit)
  • Processor: Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics Card: NVIDIA GeForce GTX 1060 or AMD Radeon RX 6600 XT
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

These specifications ensure the client can process real-time drag selections, multi-object rendering, and server-synchronized geometry updates across multiplayer lobbies.

Where does this guide's official Fake Me information come from?

Official details in this guide follow Fake Me on Steam, which describes the game in its own words.

Model, paint, and blend in! FAKE ME is an online multiplayer hide-and-seek game where you create your own disguise. Use simple 3D modeling tools to build the object you’ll hide as. You can also create your own costume by modeling. Hide from the Seekers or find every Faker before time runs out!

Fake Me on Steam

Next step

Demo Overview

Review the disguise mechanics, match options, and minimum hardware specifications available in the free Steam demo of Fake Me.