Fake Me Custom Maps: Steam Workshop and Level Plans
Fake Me custom maps are player-created environments supported through the Steam Workshop alongside three base launch maps. Developer YUMEXE allows players to design their own areas to expand replayability across online hide-and-seek matches.

Fake Me custom maps are player-created environments supported through the Steam Workshop alongside three base launch maps. Developer YUMEXE allows players to design their own areas to expand replayability across online hide-and-seek matches.
Can Players Create Custom Maps in FAKE ME?
Workshop integration is the confirmed system enabling user-built arenas in FAKE ME. In response to community questions regarding map creation on the Steam forum thread, developer YUMEXE verified that players can construct their own play spaces.
Community members can build stages tailored to online hide-and-seek matches, giving both teams new room layouts to learn. While the developer gathers feedback through their Discord server during the demo phase on Steam, user-generated content will allow lobbies to run custom map rotations once Workshop tools go live.
How Many Official Maps Are Available at Launch?
Official launch environments are three pre-built arenas included directly in the base game. When asked about release content on the Steam discussion thread, developer YUMEXE stated:
Currently, there are 3 maps, but users will also be able to play on custom maps created through the workshop. — developer YUMEXE on the Steam community discussions
These three core maps establish standard hide-and-seek rounds, while player-made layouts expand the pool of locations over time. Official details on the Steam store page outline that the game supports online PvP matches where Fakers blend into room layouts while Seekers search for out-of-place props.
Hiding Strategies Across Custom and Official Maps
Disguise mechanics are the core tools Fakers rely on across every level layout. Understanding how to play effectively requires choosing an approach that suits the objects already present in a room. Players construct props through 3D modeling or copy existing assets on the fly.
| Disguise Method | In-Game Action | Map Adaptation |
|---|---|---|
| Model and Hide | Build objects from scratch using shapes | Fit into empty room spaces with custom furniture |
| Prop Paint Mode | Transform directly into an existing map prop | Repaint surfaces to match local lighting and walls |
Custom Workshop stages will introduce fresh architectural layouts, testing how well Seekers recognize altered geometry and how cleanly Fakers adapt their models to unfamiliar surroundings.
Where does this guide's official Fake Me information come from?
Official details in this guide follow Fake Me on Steam, which describes the game in its own words.
Model, paint, and blend in! FAKE ME is an online multiplayer hide-and-seek game where you create your own disguise. Use simple 3D modeling tools to build the object you’ll hide as. You can also create your own costume by modeling. Hide from the Seekers or find every Faker before time runs out!
Fake Me on Steam
Next step
Unreal Engine 5.7
Review the technical engine specifications, procedural runtime tools, and system requirements behind YUMEXE's multiplayer hide-and-seek title.
Related Guides
Fake Me Engine: How Unreal Engine 5.7 Powers Disguises; Fake Me Download: PC Steam Installation and Requirements
